Showing posts with label Lorraine Wild. Show all posts
Showing posts with label Lorraine Wild. Show all posts

Wednesday, June 1, 2011

Thirst for value

In cleaning out the old to make more headspace (physical space not needed!), I pruned some more magazines from the shelves. Steve Heller's interview of Rick Valicenti in Print's 2006 Regional Design Annual yielded some strong, smart and sobering thoughts from Thirst's founder—and, with Lorraine Wild and Louise Sandhaus—WildLuV's co-founder. I recycled the artifact of the magazine and, below, am digitally recycling some items worth saving (bold emphasis is mine).

Heller: Why do you hate design?

Valicenti: As much as I delight in the presence of great design in my life and community, I feel so violated by the shit that is everywhere; bad design seems to ooze into the culture at every turn. This is the design I hate, as it is a reflection of such scant respect for those who must be in contact with it. At the core of design's practice is the virtue of respect—for the process, for the craft, and for the message-making and distribution. There are only three types of messages designers are invited to help express: messages of value, messages about value, and messages of no value. Only two are really worth our time and passion, but the pressures of commerce and life encourage us to be less discerning as to where we practice design. And it is this circumstance that I also hold in contempt. Design has the means to be a healing, one-to-one exchange and be a rewarding medium that enhances, not contaminates, one's quality of life.

Moral values remain true. Value in a marketplace may change. Certain artifacts have less value than they did decades ago. The value of skills evolves—just as skills themselves evolves. The key thing is for design to be "a healing, one-to-one exchange," even as the medium changes.

The links are to 2006, but the message still works.

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If you can find a live link to WildLuV, the design collaborative, post it!

Friday, February 19, 2010

Forever . . . Bubbles

Speech bubbles broke out of the cartoon box a while back. In a 2005 Presentation, Lorraine Wild mentioned that Barbara Glauber was working/playing with bubbles and the language of cartoons (I've paraphrased very loosely) when Barbara was in grad school. Around 2004, prompted by Debbie Millman, Omnivore created a logo with great and appropriate dialogue bubbles for the AIGA/NY Mentoring Program.

Lately, though, the graphic landscape is bursting with bubbles. Here are just a few items that I've snapped lately. Are there any highs or lows you've noticed?